{"id":139,"date":"2026-10-14T19:49:29","date_gmt":"2026-10-14T16:49:29","guid":{"rendered":"https:\/\/yakupbilgin.com\/?page_id=139"},"modified":"2026-11-03T17:04:17","modified_gmt":"2026-11-03T14:04:17","slug":"neon-swarm-privacy-policy","status":"publish","type":"page","link":"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-privacy-policy\/","title":{"rendered":"Neon Swarm Privacy Policy"},"content":{"rendered":"\n<style>.ns-policy .ns-summary{background:rgba(80,140,220,.12);border-radius:8px;padding:12px 16px}.ns-policy table{border-collapse:collapse;width:100%}.ns-policy th,.ns-policy td{border:1px solid rgba(128,128,128,.4);padding:6px 8px;text-align:left;vertical-align:top}<\/style>\n<div class=\"ns-policy\">\n<h1>Neon Swarm Privacy Policy<\/h1>\n<p><em>Last updated: 3 November 2026<\/em><\/p>\n<p><a href=\"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-terms-of-use\/\">Terms of Use<\/a> \u00b7 <a href=\"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-gizlilik-politikasi\/\">T\u00fcrk\u00e7e<\/a><\/p>\n\n<div class=\"ns-summary\">\n<p><strong>In short:<\/strong><\/p>\n<ul>\n<li>No sign-up needed. We never ask for your real name, phone number, contacts or location.<\/li>\n<li>When you are online, the game gives you a random player ID and backs up your save file to our server (Google Firebase), even if you never sign in. Signing in with Google or Play Games only lets you restore that save on another phone.<\/li>\n<li>Online features (rankings, friends, clans, clan wars) use your player ID, the call sign you pick and your game stats. Other players can see your call sign and game stats. There is no chat.<\/li>\n<li>We count, without any player ID, how many new players reach each first step of the game, to improve the start of the game.<\/li>\n<li>If you choose to send a bug report (Settings), we receive your message, basic device and game information and a short game log.<\/li>\n<li>Ads appear only when you tap a button to watch one for a reward. Google AdMob shows them. In T\u00fcrkiye you can turn off personalised ads at any time in Settings &gt; LEGAL &gt; PERSONALIZED ADS.<\/li>\n<li>Google Play handles payments. We never see your card details.<\/li>\n<li>You can delete your account and online data in the game (Settings &gt; ACCOUNT &gt; DELETE ACCOUNT), on our <a href=\"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-delete-account\/\">account deletion page<\/a> or by email (see section 9).<\/li>\n<li>Some data is processed on servers outside your country (see section 9).<\/li>\n<\/ul>\n<\/div>\n\n<h2>1. Who we are<\/h2>\n<p>Neon Swarm (the &#8220;game&#8221;, package name com.gentleaps.neonswarm) is published on Google Play by Yakup B\u0130LG\u0130N (developer name &#8220;Bilgin&#8221;, brand &#8220;Gentleaps&#8221;), Koru Mah. Koknar Sok. No:77, 06810 \u00c7ankaya, Ankara, T\u00fcrkiye. &#8220;We&#8221; and &#8220;us&#8221; in this policy mean the publisher. We are the data controller for the data described below.<\/p>\n<p>Contact: <a href=\"mailto:gentleaps@gmail.com\">gentleaps@gmail.com<\/a><\/p>\n<p>Privacy contact: for any data protection question (including under the Philippines Data Privacy Act and T\u00fcrkiye&#8217;s KVKK), write to <a href=\"mailto:gentleaps@gmail.com\">gentleaps@gmail.com<\/a>.<\/p>\n\n<h2>2. Data we collect and why<\/h2>\n\n<h3>2.1 Your save file<\/h3>\n<p>The game saves your progress in the app&#8217;s private storage on your phone. The save file contains:<\/p>\n<ul>\n<li>your progress, in-game currencies, items, pilots, pets, missions and daily rewards;<\/li>\n<li>your settings (including language) and your call sign;<\/li>\n<li>records of what you bought (Google Play purchase token, product and when it was delivered), so the game can deliver and restore it;<\/li>\n<li>your country, taken from your phone&#8217;s language and region setting (not from your location). It is used to hide paid random items where the law requires it;<\/li>\n<li>in T\u00fcrkiye, your PERSONALIZED ADS setting (on or off; section 2.8). To decide whether you are in T\u00fcrkiye, the game also reads your SIM and mobile network country on the phone; these are not saved or sent anywhere;<\/li>\n<li>when reminders are scheduled (times only) and when the game last asked you for a store review;<\/li>\n<li>gameplay statistics: per day, how many sessions and runs you played and for how long; your last 100 runs (date, length, map, chapter, what defeated you, how the run ended and the rewards);<\/li>\n<li>first-steps milestones: when you first opened the game, the app version and which first steps you reached;<\/li>\n<li>bug reports that have not been sent yet (section 2.7) and the numbers of the system messages you have received;<\/li>\n<li>a random number for some in-game events. It is made once from a hash of your device ID and a random value; the device ID itself is not stored.<\/li>\n<\/ul>\n<p>A copy of your friends list and clan info is kept in separate files on your phone, so the game can show them quickly. If you signed in with Google, your email address and Play Games display name are also kept in a separate file on your phone.<\/p>\n<p>Android cloud backup is turned off for the game. The game does not use an analytics or crash-reporting service; it only sends a bug report when you choose to send one (section 2.7).<\/p>\n\n<h3>2.2 Player ID and cloud save (Google Firebase)<\/h3>\n<p>When your phone is online, the game signs in to Google Firebase <strong>anonymously<\/strong>: Firebase creates a random player ID. This happens for every player, also if you never sign in with Google. The game stores this ID and a sign-in token on your phone.<\/p>\n<p>The game then backs up your <strong>whole save file<\/strong> (section 2.1) to Cloud Firestore. It sends it about 8 seconds after the game starts, then after runs, after store changes and when the game closes. These automatic backups normally happen at most once every 3 minutes, and only if something changed; ranking sync, a manual backup (BACK UP NOW) and linking or switching an account are not held to that limit. With the backup we store a short summary (Pilot Rank, Power, best map, pilot), the time of the backup, whether you use Play Games and a random ID for this installation. Other players cannot read your backup; our server writes it. We use it to restore your progress after reinstalling or on a new phone, and to stop cheating.<\/p>\n<p>To improve the game, we as the publisher may also produce aggregate reports from these backups and from the ad and purchase records (such as how many players come back, how many stop playing and total revenue). The reports show totals, not individual players.<\/p>\n\n<h3>2.3 Google Play Games and Google sign-in (optional)<\/h3>\n<p>On Android, if you use Play Games on your phone, Google&#8217;s Play Games software starts with the app and may connect automatically, even before you answer the first-launch card (you can also sign in or out in the Play Games app). The game&#8217;s own online services, cloud backup and ad system wait until you tap PLAY on that card. The game reads your Play Games display name to show it in Settings, and keeps a small &#8220;account key&#8221; (your random player ID and its sign-in token) in your own Play Games saved games, so the same player comes back on a new phone. Only the game can read it; it is not shared with other players.<\/p>\n<p>You can also choose to sign in with your Google account (Settings &gt; ACCOUNT). Signing in is optional; the whole game works without it. Once you have signed in, the game may sign you in silently with the same account on later launches. When you sign in, Google tells Firebase Authentication your Google account&#8217;s email address and account ID, and your random player ID is linked to that Google account. This only lets you get the same player and cloud save back on another phone. We use your email address only to show you which account you are signed in with; it is never shown to other players.<\/p>\n<p>You can switch to another Google account or delete your account at any time in Settings &gt; ACCOUNT.<\/p>\n\n<h3>2.4 Online features<\/h3>\n<p>We store the following on Cloud Firestore to run the online features:<\/p>\n<ul>\n<li><strong>Rankings and leagues:<\/strong> your call sign (an in-game name like PILOT_1234, which you can change), your Power, best map, pilot, scores and the time of the last update.<\/li>\n<li><strong>Friends:<\/strong> your friend code, your friends list, friend requests, daily gifts and when you were last online.<\/li>\n<li><strong>Clans and clan wars:<\/strong> the clan you belong to, your role, the clan name, tag and emblem chosen by its creator, your contribution, check-ins, donations and war points.<\/li>\n<\/ul>\n<p>Other players can see your call sign, Power, pilot, map, scores, clan and, technically, your random player ID. Your friends can see when you were last online. Clan member lists, including when each member was last online, can be seen by any signed-in player, not only clan mates. There is no chat in the game. Please do not use your real name or other personal information as your call sign or clan name.<\/p>\n<p>When the game talks to Firebase, Google also processes technical data such as your IP address and device information to deliver the service and keep it secure. Our servers keep technical logs, which can include your player ID, to monitor errors and abuse. We use this data only to run the game&#8217;s online features and to stop cheating and abuse.<\/p>\n\n<h3>2.5 Reporting names<\/h3>\n<p>You can report another player&#8217;s call sign or a clan name. We store your player ID, the reported player&#8217;s ID, the reported name and the time. We use this only to review and remove offensive names.<\/p>\n\n<h3 id=\"f1-onboarding-stats\">2.6 First-steps statistics<\/h3>\n<p>To improve the start of the game, our server keeps an anonymous daily counter, per app version, of how many new players reached each first step (for example the opening film, the prologue, the first run, the first repair). The counter contains no player ID. Your save file gets a &#8220;counted&#8221; mark so you are only counted once.<\/p>\n\n<h3 id=\"bug-reports\">2.7 Bug reports<\/h3>\n<p>You can send us a bug report in the game (Settings &gt; SUPPORT &gt; REPORT A BUG). Sending one is your choice; nothing is sent unless you tap send. A report contains: the message you write (up to 500 characters), the game version, your phone model, Android version, graphics chip name, the game language, the map and chapter you are on, how many runs you have played, the last part of the game&#8217;s technical log (up to 8,000 characters; it may include technical error messages), your random player ID, the date and the time our server received it. The player ID is pseudonymous: it does not show your name or email. If you are offline, the report waits on your phone (during that time it is part of your save file and its backup) and is sent the next time the game is online. We use bug reports only to find and fix problems in the game. Please do not put personal information (such as your name, email or phone number) in your message.<\/p>\n<p>If we need to tell you something about your report or send you an in-game reward or notice, it arrives as a message in the game&#8217;s inbox, stored with your player ID.<\/p>\n\n<h3>2.8 Advertising (Google AdMob)<\/h3>\n<p>Ads are rewarded and optional: an ad plays only when you tap a button to watch it for an in-game reward. No ads interrupt play. However, the ad system starts before any ad, shortly after the game opens, on the Home screen (where a consent form is required, after you answer it). Google&#8217;s Mobile Ads SDK may collect your device&#8217;s advertising ID, IP address, device and app information and ad interactions in order to show ads, measure them, prevent fraud and personalise them.<\/p>\n<p>Ads may be personalised. Permission for this comes from clause 4 of the <a href=\"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-terms-of-use\/\">Terms of Use<\/a>. The card shown the first time you open the game contains only the sentence &#8220;By playing you accept the Terms of Use and Privacy Policy.&#8221;, links and one PLAY button. The card does not mention ads and offers no separate ad choice: the permission comes from your accepting the Terms. Where Google requires a consent form, that form also appears and your choice there applies (section 5). You can withdraw this permission by resetting or deleting your advertising ID in Android settings.<\/p>\n<p><strong>Players in T\u00fcrkiye:<\/strong> by tapping PLAY on that card you accept the Terms of Use and this Privacy Policy, and so you give your explicit consent to personalised ads: Google AdMob may use your advertising ID, IP address and device information to choose ads based on your interests, and this data is processed on servers outside T\u00fcrkiye (section 9). You can withdraw this consent at any time in Settings &gt; LEGAL &gt; PERSONALIZED ADS. When it is off, every ad is requested as non-personalised. Non-personalised ads still use your advertising ID, IP address and device information, but only to show the ad, limit how often it is shown, measure it and prevent fraud; they are not chosen based on your interests. Turning it off does not affect the game, the ads you can watch or their rewards. The game decides that you are in T\u00fcrkiye from your SIM card&#8217;s country, your mobile network&#8217;s country or your phone&#8217;s language and region setting (not from your location). Where Google&#8217;s consent form appears, that form is used instead of this setting.<\/p>\n<p>To check that you really watched an ad, the game sends your random player ID to AdMob as the user ID, and AdMob confirms the reward to our server. We store a record of each rewarded ad (player ID, ad unit, placement, reward and time).<\/p>\n\n<h3>2.9 Purchases (Google Play Billing)<\/h3>\n<p>Google Play processes every payment. We never receive your card details, name or billing address. Our server checks each purchase with Google Play and stores a record linked to your player ID: the product, the Google Play order ID, the purchase time, the purchase token (stored in a scrambled, hashed form) and the result of a Google Play Integrity check (whether the device and app are genuine). We use this to deliver and restore purchases and to prevent fraud. Your balance of premium currency is also kept on our server.<\/p>\n\n<h3>2.10 Notifications<\/h3>\n<p>If you allow notifications, the game schedules reminders on your phone (for example when a reward is ready). They are created on your device. Only the times they are scheduled for are part of your save file and its backup. You can turn them off in Settings (ALERTS) or in Android settings.<\/p>\n\n<h3>2.11 Permissions<\/h3>\n<p>The game uses: internet and network state (online features, ads and purchases), vibration (game feedback), notifications (reminders), the advertising ID permission and Google Play billing.<\/p>\n<p>Google libraries in the game also add: wake lock (for background work scheduled by Google libraries), foreground service (for downloading the optional HD art pack; turned off), basic phone state (added by the Google Mobile Ads SDK; the game never reads your phone number or calls) and biometric \/ fingerprint (declared by a Google sign-in library; the game never asks for it).<\/p>\n<p>The game never asks for location, camera, microphone, contacts, photos or files.<\/p>\n\n<h2>3. Summary table<\/h2>\n<table>\n<tr><th>Data<\/th><th>Purpose<\/th><th>Where<\/th><\/tr>\n<tr><td>Save file: progress, settings, call sign, purchase records, country setting, reminder times, gameplay statistics, last 100 runs, first-steps milestones, waiting bug reports<\/td><td>Play the game, deliver purchases, cloud save, anti-cheat<\/td><td>Your phone and Google Firebase (backup, every online player)<\/td><\/tr>\n<tr><td>Random player ID, installation ID, save summary<\/td><td>Online features, cloud save, anti-cheat<\/td><td>Google Firebase<\/td><\/tr>\n<tr><td>Call sign, game stats, friends, clan data, last online<\/td><td>Rankings, friends, clans, clan wars<\/td><td>Google Firebase<\/td><\/tr>\n<tr><td>Name reports (your ID, reported ID, name, time)<\/td><td>Remove offensive names<\/td><td>Google Firebase<\/td><\/tr>\n<tr><td>Bug reports you choose to send (message, game version, device model, Android version, graphics chip, language, map and chapter, runs played, last part of the game log, player ID, time)<\/td><td>Find and fix problems in the game<\/td><td>Google Firebase<\/td><\/tr>\n<tr><td>In-game inbox messages (rewards and notices for you)<\/td><td>Deliver rewards and notices<\/td><td>Google Firebase<\/td><\/tr>\n<tr><td>Anonymous first-steps counter (no player ID)<\/td><td>Improve the start of the game<\/td><td>Google Firebase<\/td><\/tr>\n<tr><td>Server technical logs (may include player ID)<\/td><td>Error monitoring, security, abuse prevention<\/td><td>Google Cloud<\/td><\/tr>\n<tr><td>Google account email and ID (only if you sign in with Google)<\/td><td>Sign-in, moving to a new phone<\/td><td>Google Firebase and your phone<\/td><\/tr>\n<tr><td>Play Games display name, account key (only with Play Games)<\/td><td>Sign-in, finding your player on a new phone<\/td><td>Your phone and your Google Play Games saved games<\/td><\/tr>\n<tr><td>Advertising ID, IP address, device info, ad interactions<\/td><td>Rewarded ads, ad measurement, fraud prevention<\/td><td>Google AdMob<\/td><\/tr>\n<tr><td>Rewarded ad records (player ID, ad unit, placement, reward, time)<\/td><td>Verify rewards, fraud prevention<\/td><td>Google AdMob and Google Firebase<\/td><\/tr>\n<tr><td>Purchase records (product, order ID, time, hashed token, Play Integrity result), premium currency balance<\/td><td>Deliver and restore purchases, fraud prevention<\/td><td>Google Play and Google Firebase<\/td><\/tr>\n<\/table>\n\n<h2>4. Third-party services<\/h2>\n<p>These Google services process data under their own terms and policies:<\/p>\n<ul>\n<li>Google Firebase (Authentication, Cloud Firestore, Cloud Functions): <a href=\"https:\/\/firebase.google.com\/support\/privacy\">Privacy and Security in Firebase<\/a><\/li>\n<li>Google AdMob and Google User Messaging Platform (ad consent): <a href=\"https:\/\/policies.google.com\/privacy\">Google Privacy Policy<\/a> and <a href=\"https:\/\/policies.google.com\/technologies\/partner-sites\">How Google uses information from sites or apps that use its services<\/a><\/li>\n<li>Google Play Games Services and Sign in with Google: <a href=\"https:\/\/policies.google.com\/privacy\">Google Privacy Policy<\/a><\/li>\n<li>Google Play Billing: <a href=\"https:\/\/policies.google.com\/privacy\">Google Privacy Policy<\/a> and <a href=\"https:\/\/play.google.com\/about\/play-terms\/\">Google Play Terms of Service<\/a><\/li>\n<li>Google Play Integrity (checks that the app and device are genuine), Google Play Asset Delivery (downloads the optional HD art pack) and Google Play In-App Review (shows the in-game review card; Google Play runs the card and we do not match your review to your player ID): <a href=\"https:\/\/policies.google.com\/privacy\">Google Privacy Policy<\/a><\/li>\n<\/ul>\n<p>The game has no analytics or crash-reporting service (bug reports you choose to send go only to our own Firebase project). We do not sell your personal data. Apart from the Google services above, we do not share it with anyone.<\/p>\n\n<h2>5. Ad consent and your choices<\/h2>\n<ul>\n<li>If you are in the European Economic Area, the UK or Switzerland, Google&#8217;s consent form appears before any ad is requested. You can accept, refuse or choose options. You may also see a notice under some US state privacy laws.<\/li>\n<li>You can change your choice at any time in the game: Settings &gt; LEGAL &gt; PRIVACY OPTIONS (shown where required).<\/li>\n<li>If you are in T\u00fcrkiye, ads are personalised by default; your permission comes from accepting the Terms of Use and this Privacy Policy with PLAY (section 2.8). You can turn this off at any time in Settings &gt; LEGAL &gt; PERSONALIZED ADS; ads are then non-personalised.<\/li>\n<li>The consent form appears only in regions where Google considers it necessary. Elsewhere there is no separate ad question; permission for personalised ads rests on clause 4 of the Terms of Use (section 2.8). If you refuse personalised ads in the form, you may still see non-personalised ads, which use limited data.<\/li>\n<li>You can reset or delete your advertising ID in Android settings (Google &gt; Ads, or Privacy &gt; Ads).<\/li>\n<\/ul>\n\n<h2>6. In-app purchases<\/h2>\n<p>The game offers optional purchases of in-game currency, packs and passes through Google Play. Prices are shown before you buy. Refunds follow Google Play&#8217;s refund policy. Items with random rewards show their odds in the game.<\/p>\n\n<h2>7. Children<\/h2>\n<p>Neon Swarm is intended for players aged 13 and over and is not directed at children under 13. We do not knowingly collect personal data from children under 13. If you believe a child under 13 has used the game, contact us and we will delete the related data.<\/p>\n\n<h2>8. How long we keep data<\/h2>\n<ul>\n<li>The save file on your phone stays until you delete it: clearing the app&#8217;s data or uninstalling the game removes it.<\/li>\n<li>Your cloud save and online rows are kept while your account exists. Uninstalling the game does not delete them; delete your account (section 9).<\/li>\n<li>Guest accounts that have a cloud save, were never linked to Google or Google Play Games and have not been online for 13 months are deleted automatically, with all their online data.<\/li>\n<li>Weekly league and clan war boards are deleted 8 weeks after their week.<\/li>\n<li>Rewarded ad records: 90 days.<\/li>\n<li>Name reports: 12 months.<\/li>\n<li>Bug reports: at most 12 months.<\/li>\n<li>Server technical logs: 30 days.<\/li>\n<li>Daily database backups: 7 days. Data you delete can remain in a backup until it expires. We use backups only to recover the service; if we ever restore one, we delete deleted accounts again.<\/li>\n<li>Purchase records: 12 months after the purchase, for refunds, chargebacks and fraud prevention. After that only a minimal record without your player ID is kept, which only stops the same purchase being given twice. While your account exists, your wallet record may keep a summary of older purchases (product, amount and time).<\/li>\n<li>Refunded orders we cannot match to a purchase: the Play order ID and refund time, without a player ID, for the legally required period, at most 10 years.<\/li>\n<li>Data held by Google for ads and purchases is kept under Google&#8217;s policies; you can manage it in your Google account.<\/li>\n<\/ul>\n\n<h2 id=\"delete-account\">9. Deleting your data and your rights<\/h2>\n<p><strong>In the game:<\/strong> Settings &gt; ACCOUNT &gt; DELETE ACCOUNT deletes your account at once. It deletes your sign-in (your Firebase account and its link to your Google account), your cloud save, your ranking and league rows, your friend code, friends list, friend requests and gifts (including ones you sent), your clan membership (you leave the clan automatically; if you were the leader, the next member becomes leader; an empty clan is removed), your clan war rows, your premium currency balance, anti-cheat flags, rewarded ad records, your bug reports, your in-game inbox messages and the game progress on that phone. It also clears the account key in your Play Games saved games. You do not need to leave your clan first.<\/p>\n<p><strong>What we keep:<\/strong> purchase records (for 12 months after each purchase, then only in the minimal form described in section 8); name reports made by you or about you (at most 12 months); server technical logs (section 8); records of refunded orders we cannot match to a purchase (section 8); database backups, until they expire (at most 7 days, section 8). A short-lived marker with your player ID is kept to track that the deletion finished; it is deleted about a day after the deletion is done.<\/p>\n<p><strong>On the web or by email (also if you no longer have the game):<\/strong> see our <a href=\"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-delete-account\/\">account deletion page<\/a>, or email <a href=\"mailto:gentleaps@gmail.com\">gentleaps@gmail.com<\/a> with the subject &#8220;Neon Swarm data deletion&#8221; and include your call sign and your friend code (shown in the game under SOCIAL &gt; FRIENDS), or the Google account email you signed in with. We delete the same data within 30 days and confirm by email. By this route we cannot clear the account key in your Play Games saved games, and the data on your phone stays until you delete it.<\/p>\n<p>Depending on where you live (for example under the GDPR, the UK GDPR, the Philippines Data Privacy Act or T\u00fcrkiye&#8217;s Law No. 6698 on the Protection of Personal Data, KVKK), you may have the right to access, correct, delete or receive a copy of your personal data, to object to or restrict its use, and to withdraw consent at any time. You can also withdraw ad permission in the game: in T\u00fcrkiye by turning off Settings &gt; LEGAL &gt; PERSONALIZED ADS, and where Google&#8217;s form appears with Settings &gt; LEGAL &gt; PRIVACY OPTIONS. Residents of T\u00fcrkiye have the rights in Article 11 of the KVKK. Contact us at the address above to use these rights. You may also complain to your data protection authority (in T\u00fcrkiye: the Personal Data Protection Authority, KVKK).<\/p>\n<p>Legal bases: performance of our agreement with you (running the game, cloud save, online features and purchases), your permission (personalised ads: accepting the Terms of Use, and so its clause 4, on the first-launch card, or your choice in Google&#8217;s consent form where that form appears; notifications: the Android permission) and our legitimate interests (non-personalised ads, anonymous first-steps statistics, bug reports you choose to send, preventing cheating and fraud, keeping the game working).<\/p>\n<p>International transfers: Google may process data on servers outside your country (for example in the European Union or the United States) under its own safeguards, such as standard contractual clauses.<\/p>\n<p>Players in T\u00fcrkiye: the full KVKK notice, with the legal basis for each kind of data and the transfer locations, is in <a href=\"https:\/\/yakupbilgin.com\/index.php\/neon-swarm-gizlilik-politikasi\/#kvkk\">section 13 of the Turkish policy<\/a>. For advertising data: personalised ads rest on explicit consent under KVKK Article 5(1), given by accepting the Terms of Use and this Privacy Policy with PLAY on the first-launch card and withdrawable at any time in Settings &gt; LEGAL &gt; PERSONALIZED ADS (withdrawing does not affect the game or rewards). Showing the rewarded ad you asked for rests on performance of our agreement (Article 5(2)(c)); measurement, frequency limits and fraud prevention rest on our legitimate interests (Article 5(2)(f)). The transfer abroad rests on Google&#8217;s safeguards, such as standard contractual clauses.<\/p>\n\n<h2>10. Security<\/h2>\n<p>Your save file stays in the app&#8217;s private storage on your phone. Connections to Firebase, AdMob and Google Play are encrypted (HTTPS). Server rules let each player change only their own data; what can be read is described in section 2.4. No method is 100% secure.<\/p>\n\n<h2>11. Changes to this policy<\/h2>\n<p>We may update this policy when the game changes. We will change the &#8220;Last updated&#8221; date above and, for important changes, tell you in the game or on the store page.<\/p>\n\n<h2>12. Contact<\/h2>\n<p>Yakup B\u0130LG\u0130N (Gentleaps), Koru Mah. Koknar Sok. No:77, 06810 \u00c7ankaya, Ankara, T\u00fcrkiye<br>\n<a href=\"mailto:gentleaps@gmail.com\">gentleaps@gmail.com<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Neon Swarm Privacy Policy Last updated: 3 November 2026 Terms of Use \u00b7 T\u00fcrk\u00e7e In short: No sign-up needed. We never ask for your real name, phone number, contacts or location. When you are online, the game gives you a random player ID and backs up your save file to our server (Google Firebase), even [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-139","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/pages\/139","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/comments?post=139"}],"version-history":[{"count":9,"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/pages\/139\/revisions"}],"predecessor-version":[{"id":219,"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/pages\/139\/revisions\/219"}],"wp:attachment":[{"href":"https:\/\/yakupbilgin.com\/index.php\/wp-json\/wp\/v2\/media?parent=139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}